| Remove Facets | Enables you to remove facets of the mesh. |
| Split Mesh with Plane | Enables you to split the mesh with a plane, which can be defined in an interactive way. |
| Split Mesh with Curves | Enables you to cut the mesh about one or more chains of curves. |
| Smooth Mesh | Enables you to reorganize the triangles in a more logical and correct way. |
| Decimate Mesh | Enables you to reduce the number of triangles in the mesh without any significant changes in the object shape. |
| Refine Mesh | Enables you to increase the number of vertices and triangles in the mesh making the surface smoother. This operation subdivides the mesh triangles producing four triangles for every original triangle. |
| Sew Mesh | Enables you to merge the mesh nodes that are closer than a specified tolerance value. |
| Remove Wrong Facets | Enables you to heal the mesh removing abnormal faces, auto-intersecting faces, irregular faces and singularities. The goal of the procedure is to achieve a topologically correct model. |
| Repair Mesh | Enables you to check the quality of a given mesh and repair its defects. |
| Fill Mesh Holes | Enables you to heal the holes that a model may have when derived from point clouds obtained by scanning. These empty areas are usually due to markers used for shell registration, high-error zones and other reasons. |
| Curve on Shape through Interpolation Points | Enables you to create a curve on a shape (surface, solid face or mesh) by specifying interpolation points on the shape. |
| Boundaries | Enables you to create curves on mesh boundaries |
| Mesh Character Lines | Enables you to determine the basic topological structure of the model. |
| Plane on Mesh | Creates primitive surfaces among planes and cylinders fitting mesh zones and fulfilling constraints. |
| AutoPatching | Enables you to fit a triangle mesh by a stitched set of untrimmed NURBS surfaces in a completely automatic way. All surfaces have the same knot vectors. |