Remove Facets |
Enables you to remove facets of the mesh. |
Split Mesh with Plane |
Enables you to split the mesh with a plane, which can be defined in an interactive way. |
Split Mesh with Curves |
Enables you to cut the mesh about one or more chains of curves. |
Smooth Mesh |
Enables you to reorganize the triangles in a more logical and correct way. |
Decimate Mesh |
Enables you to reduce the number of triangles in the mesh without any significant changes in the object shape. |
Refine Mesh |
Enables you to increase the number of vertices and triangles in the mesh making the surface smoother. This operation subdivides the mesh triangles producing four triangles for every original triangle. |
Sew Mesh |
Enables you to merge the mesh nodes that are closer than a specified tolerance value. |
Remove Wrong Facets |
Enables you to heal the mesh removing abnormal faces, auto-intersecting faces, irregular faces and singularities. The goal of the procedure is to achieve a topologically correct model. |
Repair Mesh |
Enables you to check the quality of a given mesh and repair its defects. |
Fill Mesh Holes |
Enables you to heal the holes that a model may have when derived from point clouds obtained by scanning. These empty areas are usually due to markers used for shell registration, high-error zones and other reasons. |
Curve on Shape through Interpolation Points |
Enables you to create a curve on a shape (surface, solid face or mesh) by specifying interpolation points on the shape. |
Boundaries |
Enables you to create curves on mesh boundaries |
Mesh Character Lines |
Enables you to determine the basic topological structure of the model. |
Plane on Mesh |
Creates primitive surfaces among planes and cylinders fitting mesh zones and fulfilling constraints. |
AutoPatching |
Enables you to fit a triangle mesh by a stitched set of untrimmed NURBS surfaces in a completely automatic way. All surfaces have the same knot vectors. |