Reshape

Remove Facets Enables you to remove facets of the mesh.
Split Mesh with Plane Enables you to split the mesh with a plane, which can be defined in an interactive way.
Split Mesh with Curves Enables you to cut the mesh about one or more chains of curves.
Smooth Mesh Enables you to reorganize the triangles in a more logical and correct way.
Decimate Mesh Enables you to reduce the number of triangles in the mesh without any significant changes in the object shape.
Refine Mesh Enables you to increase the number of vertices and triangles in the mesh making the surface smoother. This operation subdivides the mesh triangles producing four triangles for every original triangle.
Sew Mesh Enables you to merge the mesh nodes that are closer than a specified tolerance value.
Remove Wrong Facets Enables you to heal the mesh removing abnormal faces, auto-intersecting faces, irregular faces and singularities. The goal of the procedure is to achieve a topologically correct model.
Repair Mesh Enables you to check the quality of a given mesh and repair its defects.
Fill Mesh Holes Enables you to heal the holes that a model may have when derived from point clouds obtained by scanning. These empty areas are usually due to markers used for shell registration, high-error zones and other reasons.
Curve on Shape through Interpolation Points Enables you to create a curve on a shape (surface, solid face or mesh) by specifying interpolation points on the shape.
Boundaries Enables you to create curves on mesh boundaries
Mesh Character Lines Enables you to determine the basic topological structure of the model.
Plane on Mesh Creates primitive surfaces among planes and cylinders fitting mesh zones and fulfilling constraints.
AutoPatching Enables you to fit a triangle mesh by a stitched set of untrimmed NURBS surfaces in a completely automatic way. All surfaces have the same knot vectors.