Constrained and Synchronized Views
There are times when you might need more than just one sketch plane (as the Work Plane actually is) in order to quickly create entities and perform input operations. The mechanism of Constrained/Synchronized views enables you to easily perform the said input operations on three additional sketch planes beyond the Work Plane in the 3D environment.
To enable the mechanism, which applies to multiple views (the ones you obtain using the Set Views command), open the View category of Document Properties and select the Constrained or the Synchronized option in the Connection drop-down list under View mode:
- Constrained one view is free while the other three are constrained to be the top, front and side view (depending on whether the current mode is US or European)
- Synchronized connection is the same as in the Constrained mode; in addition, views are automatically synchronized as soon as you change one of them.
The above said "constrained" views have the following properties:
- Dynamic rotations are not enabled inside constrained views
- Two axes are drawn in the lower-left corner of each constrained view
- Any mouse input inside a constrained view will be projected onto the view plane
- You can set a constrained view as the current one just by clicking on a point inside it
- You can freely drag the viewport borders in order to modify the split views layout. If a border is moved close to the graphics area boundaries, the relative viewport is closed and the border will be still visible in order to let the user to re-open that viewport
- The Work Plane is never displayed inside constrained views (in the front and in the right view the Work Plane representation would "degenerate" to a line)
- When you switch back from four views to one, the current view attributes are adopted (view type, zoom and pan factor, image (if any)). If the current view is constrained, it will be constrained also after switching from four to one. So, for example, if it was a top view, you won't be able to rotate it and the axes will be displayed in the lower-left corner.
Some commands enable you to fully support constrained views: