Orientation of Lighting

The positioning of the lightings is important for giving a realistic look to the rendered image. Any number of lights can be positioned to model depending upon the visualization of the environment. The challenging aspect of lighting is to place the lights in such a manner that it gives a correct visualization.

There are lights that can be oriented using the handle. This handle is used to position and set the direction of the lights on the object. The handle appears in the Graphics Area as shown in the image below.

Note
The handle will be visible only when you select the Show Handles check box in the Lighting selection list.



The handles are available only for the Distant, Spot, Goniometric and Projector types of lighting. All the other types of lighting are fixed and cannot be oriented.

It is easier to orient the light by the following methodologies.

Using the Viewport commands

The viewport commands enable to view the object in different views and the position of the light. When we move or change the position of the light in one view, then we can view the change in the other view simultaneously. This gives the exact and accurate visualization of the light position and its angle of illumination. You can drag, rotate and place the light to your required position. Given below is the image of orientation of light using the Four Viewports command.



Using the Orientation commands and hotkeys to rotate the model

The models can be rotated to different views by using the Orientation commands and the Hotkeys.


Related Topics

Take a look at the video list  e-Learning video list for rendering