Lighting Options

The applied Light studio can be edited using the Lighting command. The following are the main types of light available for selection while editing a light studio.

Ambient A light source that illuminates all surfaces equally regardless of orientation.
Area A light source emitting light from an area.
Distant A light source emitting light parallel to a given direction vector as if from a distant source.
Eye A light source emitting light from the view position.
Point A light source emitting light from a point equally in all directions.
Spot A light source emitting light from a single point and constrained to a cone.
Goniometric Light source with intensity distribution specified in an industry standard fashion. For use with both radiosity and shaded rendering.
Projector Light source which projects a focused image, rather than plain light.
Sky A light source to account for the illumination from the sky
Sun A light source emitting light from the sun (a very distant source).
Area Sky A light source emitting light from the sky as viewed from one or more source.
Area Goniometric A light source emitting light from an area goniometric source. This is done by combining the effects of the specified area and goniometric lights.
Environment The light source is fixed depending upon the mapped environment.
Line Goniometric The light source emitting light from a line or set of lines from a distant space.
Portal A parallel light emitted from a distance source.
Simple Sky A light source emitted from hemisphere at a distance representing the sky.

Related Topics

Take a look at the video list  e-Learning video list for rendering