A Decal is an image that is meant to be applied or placed onto a surface. The following is the description of the options available in the selection list when the Decal command is started. The same options are also available in the Edit Decal selection list.
Click on the Image drop-down list and select Browse to browse the image from the storage location. Note that you can map more than one image to the model. After applying one image, select another surface and apply another image. Note that only one image can be mapped on a surface at a time.
There is a recommenced size for these images. Normally the size of an image file is described by its Width (in pixels) x Height (in pixels). For example, 256 x 512, 600 x 412 and so on. The images are best suited for texturing, when their width and height are powers of the number 2. For example, an image file with size 256 x 512 is well suited for texturing. The reason being, both 256 (=28) and 512 (=29) are powers of 2.
Note
|
The different visual properties enable you to define the characteristic of the decal. The following are the different visual properties available:
Reflectance | It determines the amount of light being reflected from the decal image. |
Transparency | It determines the amount of light to be refracted. |
Bumps | It gives an irregular appearance to the decal, enabling you to add perturbations such as indentations or undulations on the decal surface. |
See the Texture mapping document for details about this option.
e-Learning video list for rendering