Using drafting commands when the input mode is On View
The Input on View mode, mostly used in styling, can be very useful when, for your input operations with the mouse, you feel more comfortable using the view plane that is a plane parallel to the one of the screen than the usual Work Plane.
The Input on View mode affects the behavior of several drafting commands. Here is a list of some of its most remarkable effects.
- 2 Point Line
- Drawing a line through two points specifying the first end point through a snap command
In this case the first end point (defined using a snap command) defines the depth of the view plane. Horizontal and Vertical in this case mean parallel respectively to the X and Y axes of the view rather than to the ones of the Work Plane.
- Drawing a line through two points specifying the first end point as a free point
In this case the view plane is through the Work Plane origin.
- Parallel Line
- Defining a parallel line by specifying its distance from a reference one
In this case the view plane is defined as the one of the reference line.
- Defining a parallel line by specifying a point the new line must be through
In this case the view plane is the one defined by the point the new line is through.
- Rectangle
- Drawing a rectangle by specifying free points
If you don't specify any snap points, the view plane on which the rectangle will be created will be the one through the Work plane origin.
- Polygon
- Drawing a polygon specifying one point through a snap command
In this case the polygon will lie on a view plane that is through the specified snap point.
- Polyline
- Drawing a Polyline
In this case, if no snap point is specified, the polyline will lie on the current view plane. On the contrary, if the first point specified is a free point, but some other point is specified using a snap command, the polyline will lie on a view plane that is through the Work Plane origin.
- 3 Point Circle
- Drawing arcs/circles through three points
- If the three points are specified using snap commands, the resulting entity does not lie on the view plane but on the plane through the specified snap points.
- If the first point is a snap point and the other two are free points, the entity will lie on a view plane that is through the first point.
- If the first point is a free point, the second is a snap point, and the third is a free point, the last point will lie on the view plane through the second (snap) point.
- If the first point is a snap point, the second is free and the third is a snap point, the second point will lie on the same plane as the first one, while the third will lie on the plane through the (third) snap point.