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A component also named component part or part is a set of objects gathered in a single entity that can either be handled as a black box or edited individually.
Typically, components and components collected into sub-assemblies are the bricks assemblies are composed of, but components can also be used to logically organize the structure of a model.
There is no limit to the number of objects that are included in a component. They can be solids, parametric and non-parametric entities, other components.
An assembly may include several occurrences of a component and these copies may also be at different levels of the assembly hierarchy. Modifying any of these occurrences of the component implies automatically propagating the change to all the other copies.
A component is one of the following:
Component
X-Reference)
Component
New). In this case, you can save the components created in the current model to an external file (by using the command Modify
Component
Make X-Reference). It is worth remarking that the external files corresponding to the X-Reference (components) are standard models that can be opened and edited individually exactly as any other model. There is no difference between a model representing an assembly and a model representing a component.Components possess certain attributes, which can be displayed by right-clicking the component in either the model or the Model Structure to display the context menu, selecting Edit Properties, and then selecting the Component category of the Entity Properties:
A component can be modified in either of two ways:
As a general rule, components can be positioned using the same methods as positioning any other solid.
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